COMPLIANCE WITH RULES

1.0 Players Must Know Rules.
All players are expected to know and comply with StalkerZ’s rules both in discord and while in game.   

1.1 Reporting of Rule Violations. 
Rule violations should be reported by players when they have video evidence of the violation.  Players should complete a ticket in the #create-ticket channel on discord to report the rule violation and submit a video link to a video showing the violation. (e.g. upload video to youtube or streamable and paste link in ticket for Staff review).  Please do not report a rule violation if you do not have video evidence.      

1.2 Staff Enforcement of Rules.  
The Staff will discipline players when they witness a rule violation in game or when a rule violation is reported and supported by video evidence.  The type of discipline that is issued depends on the rule violation and is within the discretion of Staff.  Discipline ranges from warnings to temporary or permanent bans from the server. The Staff disciplines factions or faction members for rule violations by dissolving the faction, removing faction members from faction or removing leadership of the faction.  

1.3 Discipline Appeals. 
The procedure for appealing discipline is to submit a ticket via the #create-ticket channel on discord.  If the discipline was issued based on video evidence, an independent Staff member (i.e. not the Staff member who issued the discipline) will review the matter and either affirm the discipline, lift the discipline or revise the discipline that was imposed.  If the discipline was based on a Staff member seeing a rule violation in game, that Staff member will review the appeal and make the final decision.    

1.4 Compensation Due to Rule Violation. 
When a player dies due to a rule violation by another player, Staff will generally compensate for lost inventory.  Staff will not compensate for deaths resulting from glitches that are inherent in DayZ. No compensation for losses valued less than 2,000 rubles. Players who want compensation for inventory items must provide video evidence showing what was in their inventory.  No evidence = no compensation.  

GENERAL SERVER RULES

2.0 Hacking. 
Hacking is cheating and any use of any external program, modification or data will result in an immediate permanent ban.  All hackers will be reported to other DayZ server owners.  

2.1 Denial of Service (DOX, DDOS etc.) Threats and Actions.  
Players who make threats or take denial of service action will be permanently banned.  Any person who threatens denial of service or takes action to deny service will be reported to other DayZ server owners. 

2.2 Glitching or Exploiting.
Do not take advantage of in game bugs or glitches or exploitations to obtain an unfair advantage. 

2.3 Meta Gaming.
Metagaming is the use of out of character (OOC) information that was not available to you in character (IC) to impact the game or provide an unfair advantage.  Do not metagame.  

2.4 Misconduct Relating to Streamers. 
Do not play on the server while watching a streamer stream StalkerZ.  Do not interfere with a streamer’s stream in any way, including but not limited to, attempting to meet, kill (without valid RP reason) or troll the streamer.  Any violations of this rule will result in an immediate permanent ban from StalkerZ and owners of other DayZ servers will be notified about the misconduct. 

2.5 Advertising/Self Promotion. 
Do not advertise third party servers in text or voice channels or DMs on the StalkerZ discord server.  Do not advertise the StalkerZ server in other DayZ discord channels. 

2.6 Copyrighted. 
It is strictly forbidden for you to broadcast in any way copyrighted music while in game on the server.   Failure to comply with this rule will result in a ban. 

2.7 Alternative Steam Accounts. 
You must use your primary Steam account to play on the StalkerZ server.  Players are not permitted to use alternative Steam accounts.  This rule does not apply to Staff in certain roles who are required to have alternative accounts by StalkerZ management. 

PLAYER CONDUCT RULES

3.0 Player Behavior. 
You must behave maturely and act respectfully toward other players and the Staff team.   Do not insult, bully, harass or troll other members of the community, including Staff, in game or in any discord channel.  

3.1 Hate, Harassment, Sexual Content, Controversial Topics. 
StalkerZ strives to maintain a positive community in which players can enjoy the game without being subject to hate, harassment or other abuse. Do not do any of the below either in game or in Stalker Z’s discord.    

  • Verbal or written statements or pictorials (memes, gifs etc.) about race, country of origin, sexual orientation, gender     

  • Verbal or written statements or pictorials (memes, gifs etc.) that discuss rape, constitute sexual harassment or include sexual content

  • Verbal or written statements or pictorials (memes, gifts etc.) that include hate speech

  • Verbal or written statements which are political in nature, about religion or highly controversial topics 

  • Rape or erotic roleplay 

  • Shit talk or harassment of players in game and on discord (banter is permitted)

  • Trolling in game (i.e. screaming at other players over megaphone, blocking people from doorways etc.)

3.2 Insults. 
It is strictly prohibited to use racist, transphobic, homophobic and sexist slurs or slurs based on a mental or physical disabilty in discord channels or while in game.  

3.3 Staff Abuse.  
All Staff members are volunteers who donate their time to support StalkerZ due to their love of the game.  No Staff abuse is permitted (name calling, harassing, trolling etc.).  Players who have an issue with a Staff member should complete a ticket in the #create-ticket channel on discord and it will be reviewed by another staff member and, when appropriate, Management or the Owners.    

3.4 Communicating with Staff. 
The appropriate way for you to communicate with Staff is to put a ticket in via the #create-ticket on discord. Please do not tag Staff in discord channels (e.g. @administrator @3RNO) or generally ask for Staff assistance in any discord channel unless related to rule 3.1 (i.e. racist or other inappropriate statements or content is taking place in discord chat or voice or game). Do not DM Staff about any server issues.  Although Staff tries to address tickets as quickly as possible, you should not expect an immediate reply every time you put in a ticket.   

3.5 Impersonating Staff. 
No impersonating Staff members in game or in any discord channel including voice channels.  Impersonating Staff will result in a permanent ban. 

3.6 Combat Logging. 
Do not log out during hostile interactions or combat with other players or mutants. Players are required to remain on the server for 30 minutes after hostile interactions or combat with players or mutants are concluded to avoid the appearance of combat logging.  

3.7 Combat spawning. 
Players are not allowed to knowingly spawn into the immediate area where combat is ongoing unless they are respawning due to having crashed.  

3.8 Emission Logging. 
Do not log out prior to or during an emission when the emissions are in effect on the server even if you are not sheltered from the emission and will lose health. This is considered a form of combat logging.   

3.9 Logging Out to Avoid Role Play
Do not log out for the sole purpose of avoiding a role play interaction. 

3.10 Loot Cycling.
Do not remove loot from spawn areas to spawn more loot.  Do not kill yourself repeatedly to re-spawn your starter inventory items over and over again. Loot cycling is a serious offence and will result in a temporary or permanent ban.  Do not log out in between restarts inside labs or other structures for the purpose of obtaining loot multiple times from stashes.  

3.11 Boosting. 
One player may boost on another player’s back or shoulders only.  Player boosting is limited to two players only. (i.e. no three player or four player boosts etc.)  Barrels may be used to boost.  No other types or ways of boosting are allowed (not fireplace boosting etc.).  Do not boost outside the map (i.e. designated play area).  

3.12 Compensation. 
As discussed above, Staff will compensate players who die as a result of a rule violation other than when the losses were minor.   Staff will also compensate players when they lose items due to StalkerZ server issues other than when the loss is minor (less than 2000 rubles).  It is within the Staff’s discretion whether to compensate players who lose items due to DayZ game glitches. 

3.13 Storage Rental. 
Factions are only permitted to rent storage to their faction members.   No player is allowed to rent storage from a faction unless they are a member of said faction

3.14 Building. 
Players are allowed to build campfires and/or dig holes for hidden stashes only.  Players are allowed to dismantle doors during base raids but only when provided with the tool to do so by Staff.    No other building is allowed in the Zone.  Building includes, but is not limited to, constructing or dismantling gates, fences, walls or any structure.  This rule applies to all players (ie. both faction members and Loners).  

ROLE PLAY RULES

4.0 Hardcore Roleplay. 
StalkerZ is a hardcore RP server so players must always be in character (IC) during game play.  Do not speak OOC while in the game.  Everything that takes place in The Zone should be via RP.  By way of example, as discussed below, any player who wishes to join a faction should attempt to do so via RP and should not discuss the matter OOC with the faction members or in discord channels.  

4.1 Character. 
All players must create a character and play consistent with the general themes from S.T.A.L.K.E.R.  Players are not required to adopt a Ukrainian accent while in game but a lot of players in the community do. 

4.2 Fear of Life/Death. 
Unless otherwise stated in the rules, players must value their character’s life and fear death.  In other words, you must value your life and fear death as part of your RP in the same way you value your life and fear death in real life.  You must also value the life of others in the same way you would value the life of others in real life.  Monolith faction is exempt from this rule and does not value life/fear death.  To assist you in understanding this rule, below are examples of players not valuing life or not fearing death.  

  • A player who is not holding a gun refuses to comply with instructions when held up by a group of three armed players 

  • A player who is being robbed takes a gun from inventory and starts blasting away at three robbers 

  • A player who is a hostage breaks out of handcuffs and attempts to attack 5 other players who took him or her hostage

  • A player finds another player unconscious and kills him to steal his gear

  • A player holds up another player and leaves him/her without key survival items such as a gas mask 

During hostile interactions and robberies, victims must value their life/fear death when outnumbered by 2 or more aggressors/robbers but can defend themselves when only outnumbered by 1 aggressor/robber.   By way of example, 3 victims must value their lives/fear death when initiated on by 5 aggressors/robbers but may defend themselves if initiated on by only 4 aggressors/robbers.   

Please note Renegades may choose not to value their lives/fear death unless they are outnumbered 3 to 1  In other words, if there are 2 Renegades and 6 loners involved in a hostile interaction, the Renegades must value their life and fear death.  If there are 3 Renegades and 9 Military involved in a hostile interaction, the Renegades must value their life and fear death etc.  

Brotherhood does not need to value their life when they are initiating a hostile interaction and may initiate even when outnumbered. Consistent with the standard NVL rule, Brotherhood must value their life when they are initiated on and they are outnumbered by 2 or more.   

Please note that Monolith faction members are exempt from this rule and do not value their lives or fear death.  This rule is also not applicable to Mercenaries when they are completing a contract (e.g. contract kill, contract kidnapping etc.).

Faction members do not need to fear life or death when inside their faction base and defending it from inside.   Freedom does not need to value life or fear death when inside the walls of AW.  Duty does not need to value life or fear death in the area inside the T-junction checkpoints in Rostock.  The areas are set forth in the below pictures. 

4.3 Actions After Death (NLR). 
A player who dies as a result of mutants, environment conditions or other players has no memories of the events leading up to his/her death or his/her actual death. Players who die are not permitted to return to the area of their death for 30 minutes including for the purpose of rejoining combat, revenge killing or to collect their gear or gear of another player.  Players who were with the player who died may collect that player’s gear and return it after 30 minutes.  

Please note that NLR applies even if your death was caused by someone who violated a rule such as RDM.  You are not permitted to return to your body.  The proper procedure is to put in a ticket with video evidence of the incident and your inventory. 

4.4 RDM/KOS. 
This is an RP server so random death matches (RDM) and killing on sight (KOS) are not allowed other than by the Monolith faction who may do so with or without a valid RP reason.  All other player caused deaths in The Zone should be the result of valid RP reasons only.   

4.5 Banditry/Thieving and Hostile Interaction. 
The following guidelines apply to banditry ,thieving and hostile initiation. 

4.5.1. General Requirements Applicable to Robbing and Hostile Initiation. 
Players must initiate a robbery or hostile interaction by pointing a gun at the victim and making a clear verbal demand (e.g. put your hands up, stop or I will shoot etc. ).  Players must remove their gas mask when they initiate if the gas mask in any way muffles their voice.  Any other action does not constitute initiation of a robbery or hostile interaction (e.g. shaving and use of megaphone are not initiation). Victims must be given 10 seconds to comply with demands/instructions when initiated on and cannot be killed when they comply.  

Players who are traveling together in the Zone share initiation so long as it is readily apparent that the initiating players are in a group (e.g. they are all wearing same faction uniform, they are all wearing same armband, they affirmatively state they are in a group) and they are all in VOIP range of the initiation. All members of a group who are initiating a robbery or hostile interaction must be visible to the players who they are initiating on.   

During hostile/robbery interactions, victims are allowed to defend themselves when outnumbered by only 1 aggressor/robber but must value their lives/fear death when outnumbered by 2 or more aggressors/robbers. 

A player wearing an exosuit counts as 2 players for purposes of hostile initiation and/or robberies

4.5.2 Number of Aggressors v. Victims. 
No one on one  banditry, thieving or hostile initiations.  The number of robbers must be equal to or greater than the number of victims.  For example, 2 Loners are permitted to hold up 2 Loners, 3 Loners are permitted to hold up 2 Loners etc.). Please note that all robbers who are participating in the robbery must be visible to the victim (ie. one robber cannot camp or hide in a bush while other robbers rob the victim) so the victim knows that the number of robbers are equal to or greater than the victim.  Military, Renegades and Brotherhood  are permitted to rob even when outnumbered.  

4.5.3 Victim Must Be Able to Survive After Robbery. 
All robbers other than Renegade faction members must leave the victim with certain items necessary for their survival if the victim had those items on them at the time of the robbery. ''efio540g'' Below are the items. 

  • A working gas mask

  • A working gas mask filter  

  • A working geiger counter

  • A working gun  

  • Half of the ammo the victim had for their gun or if robber substitutes another working gun a reasonable amount of matching ammo for that gun

  • A reasonable number of bandages

  • Half of Mexamin anti-radiation pills in their possession

  • Half of B190 pills in their possession

  • Protective suit such as NBC or SEVA etc.  

  • Food and water 

Please note that robbers can swap gas masks, gas filters, protective suits, guns and ammo with the victim as part of the robbery.   Robbers cannot troll victims by removing or damaging clothing items such as boots, nbc suit parts, seva suit parts, sunrise suit parts etc.   No destroying cases or containers resulting in or forcing victims to carry artifacts uncontained in inventory.   

Stealing a vault key from a live player is strictly prohibited!!!   

4.5.4 Faction members and Initiation.
Brotherhood, Military, Renegades and Monolith are allowed to initiate hostile interaction when outnumbered.  Faction members who are traveling in a Group of 5 or more do not need to value their lives and may initiate or defend against a hostile interaction even when outnumbered.         

4.5.5 Duration of Hostile Initiation. 
Players retain hostile initiation rights for 30 minutes after the initial hostile interaction has concluded (ie. the interaction ends because one party escapes or is released etc.).  After 30 minutes, Players must re-initiate the hostile interaction.  For example, Loner Group A initiates on Loner Group B and there is a gun fight.  Loner Group B runs away and escapes.  If Loner Group A finds Loner Group B within 30 minutes of their escape then the gun fight can resume without re-initiation.  However, if Loner Group A finds Loners Group B 35 minutes after their escape, then Loner Group A must re-initiate on Loner Group B consistent with the hostile initiation rule.    

4.5.6 Hostile Interactions in English. 
All hostile interactions on the server must be in English.  Aggressors must speak in English to victims when they initiate and during hostile interactions.  Victims must speak in English when initiated on and during hostile interactions including negotiations.  No compensation will be granted when a victim fails to follow the aggressor’s demands/instructions due to lack of English language comprehension. 

 4.6 Loner Executions. 
Loners may be character executed by factions for   a very  strong RP reason and when approved by Staff. Factions should use PKs sparingly and only when a loner has engaged in egregious IC behavior or a pattern of IC behavior after the faction has stated to the loner IC in game more than three times that his/her conduct will result in “execution” if it continues.  

A proposed PK will not be approved without clear video evidence of both the rationale for the PK and the actual execution which may be submitted to Staff before or after the proposed PK takes place. 

Staff will not approve a PK based on common IC interactions such as robbery, hostage taking, breach of contract and more.     

Staff will deny the character execution if any META or OOC information is used to justify the execution and/or the character execution appears to be based on OOC grudges. 

Players who are PK or self-PK will be banned for 24 hours to create new character.  The lockers of players who are PK will be wiped by Staff. 

Loners are not permitted to PK Loners. Loners who are killed by other Loners retain their character and memory. 

4.7 Assuming the Risk During Gunfights.  
Any player who enters an area when they know a gunfight is taking place assumes the risk of being shot and dying and no compensation will be provided.

4.8 Safe Zones. 
Rookie Village, 100 Rads Bar in Rostock and Army Warehouse Bar are safe zones.  In general, no RP justified killing, banditry or other hostile interactions are permitted in Rookie Village other than by Military faction consistent with their RP storyline. No RP justified killing, banditry or other hostile interactions are permitted in 100 Rads Bar in Rostock other than by Duty faction consistent with their RP storyline.  No RP justified killing, banditry or other hostile interactions is permitted at the Army Warehouse Bar other than by Freedom faction consistent with their RP story line. 

Although Rookie Village, 100 Rads Bar in Rostock and Army Warehouse Bar are safe zones, you can be shot or other hostile action can be taken against you if you: (1)  fail to comply with the Rule that you cannot take hostile action or rob anyone in safe zones; or (2) shit talk or insult another player and continued doing it despite being repeatedly warned to stop.  You will not be compensated by Staff if you are shot in a safe zone for either of these reasons.

Players who are outside of the designated safe zones are not permitted to run into the safe zones to avoid an RP scenario.  For example, a player runs into 100 Rads bar in Rostock to avoid being killed by another player with whom they are in a hostile interaction. 

4.9 Clothing. 
Any clothing that is on the server may be worn by any player including faction clothing, but Loners are forbidden from wearing faction patches.  Loners who are engaged in extensive game activity (i.e. expeditions, artifact hunts) with a faction should not wear that faction’s clothing during that activity.  Do not impersonate faction members when wearing faction clothing.  Any player who wears faction clothing assumes the risk of wearing such clothing and will not receive compensation if killed.  For example, a Loner dressed as Brotherhood gets killed by Military during war combat because Military mistakenly assumes Loner is a member of Brotherhood.  Please note that wearing faction clothing does not mean you can play as a member of that faction.  As discussed below, factions are by invitation only. 

4.10 Voice Recognition.
Players often assume different identities (e.g. via perma death, while undercover or for other valid RP reasons).  A player who is assuming a different identity must be wearing different clothing than their character usually wears and use a different name.  Recognizing a character based on voice only is not permitted when a player is dressed differently than usual and using a different name for valid RP reasons 

Faction members are not allowed to identify deserters based on voice only.   Faction members are allowed to identify deserters based on facial recognition for 30 days after desertion.  After 30 days, faction members are not allowed to recognize deserters based on facial recognition. 

4.11 Hostages.
No hostage may be ordered or compelled to open a door which grants access to a faction trader or stored loot. Hostage takers are not allowed to kill or take any other adverse action against a hostage for failing to comply with a demand to grant access to those areas.  Players must value the lives of friends who are taken hostage and negotiate for their release.  The only exception is when Monolith is the hostage taker.  No action is required when your friend is taken hostage by Monolith.  No action is required if you do not know the hostage and/or are not friends with the hostage.  

When a member of a faction is taken hostage, that faction member’s faction must value that person’s life and attempt to negotiate for their release. A cease fire applies during hostage negotiations.  If one faction wants to call off the negotiations then a faction member must clearly state that “negotiations are over” or something to that effect.  Both factions must wait at least 10 seconds after negotiations are over before opening fire. Failure to comply with this requirement is Fail RP and could result in removal from faction or a ban.   

4.12 Groups. 
The Maximum number of players who can travel in a group is 8.  This applies to all groups traveling together (e.g. faction members, loners or both) and includes prospects. The only exception is when the mercenaries are hired and then the maximum group size is 12 but neither the Mercenaries nor the hiring group can exceed 8.  For example, it is permissible for a group of 8 Freedom members to travel with 4 Mercenaries that they hired for a job but it is not acceptable for 10 Mercenaries to travel with 2 Freedom members.  

The 8 player group limitation does not apply to factions members when faction members are at their base, or the immediate area surrounding their base, and/or when faction members are within the boundaries of a territory that the faction owns. (ie. members of the same faction are permitted in groups larger than 8 within their own territories).  

Please note that when 2 factions travel together they only share defensive rights and they are not allowed to team up and jointly attack another faction.

4.13 Amnesiac. 
There is an injectable amnesiac in the Zone.  Players may administer the amnesiac to victims as part of hostile RP but must make clear they are doing so (e.g. stating “I am going to inject you with this amnesiac”).  The amnesiac results in victims being unable to recall anything that happened to them for 1 hour leading up to, and including, the administration of the amnesiac and all players must RP accordingly.   Please note if you know you were given an amnesiac then you must RP memory loss even if you do not faint from the injection.   

4.14 Alias Abuse
Although Loners can assume an alias when there is a valid RP reason to do so, alias abuse is prohibited.  Alias abuse consists of using aliases to avoid RP interactions or scenarios, in particular hostile interactions, or using aliases without a valid RP reason documented with video evidence.    

4.15 Faction Patches.  
Players are not allowed to take faction patches from faction members other than Monolith.  Please note this rule applies when faction members are alive.. 

4.16.  PDA.
It is strictly prohibited for a player to obtain access to another player’s PDA by forcing them to disclose their login credentials and/or forcing them to log in to their PDA.  Players who are role playing that they are recording a video in character must have their PDA in their hand.  

4.17 Mercenary Contracts.
All hostile contracts need to be signed in person 15 minutes prior to fulfilling the contract. Contract cannot be awarded to party/faction when this party/faction is in the middle of hostile interaction/firefight. 

FACTION RULES

5.0 Factions.
There are nine factions currently active on StalkerZ. Factions are generally identifiable by the clothing they wear and patches on their arms. The factions are based on the faction themes in the S.T.A.L.K.E.R game series although StalkerZ is a continuation of the storyline and faction relationships and RP may be different from the original games.

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GENERAL FACTION RULES

6.0 Faction Conduct.
Unless otherwise noted, the general server rules, player conduct and RP rules above apply to factions.  Factions are held to the highest standards on the server.  Although there may be conflicts between factions as part of RP, all factions are expected to engage in good sportsmanship and no trolling or unnecessary grief.  Faction members are expected to engage in high quality RP generally consistent with the themes from S.T.A.L.K.E.R.  Faction members are expected to comply with server rules and in general three or more rule violations will result in removal from faction but Staff reserves the right to remove players with  less than 3 violations when warranted.  Management and/or Server Owner will strike a faction (ie. remove all members) when multiple members of the faction repeatedly violate rules after receiving a warning. . 

6.1 Joining Factions. 
Players are not eligible to join factions unless they have a total of 4 days (96 hours) of total play time on the StalkerZ server.  Staff will review players’ play time on StalkerZ when faction applications are submitted.  The applications of players who do not have the required play time on the StalkerZ server will be denied.  

Joining a faction is by invitation only.  Some factions openly recruit while others do not. If you are interested in joining a faction then you should seek them out, RP with them and express your interest. In general, the factions will RP with you and decide whether to invite you to complete a faction application.  The time it takes to RP with a faction and receive an invitation to apply for that faction varies.  There is also no guarantee that the faction you are interested in will extend an invitation for you to apply to join the faction. 

Players who are invited to complete a faction application will be provided with the application by the faction.  Applicants must complete the faction form and submit it for review by the faction and Staff.  If the application is satisfactory, then either Staff or the faction will contact the applicant for a voice interview.  (Please note if you apply and are not contacted within a week or so for an interview it means that your application to join the faction was denied).  After the interview, you will be approved for or denied admission in the faction.  Please note that Staff has final say on who can join factions and can deny an applicant even if the faction wants that person to join. 

6.2 Faction Members Leaving Factions. 
Faction members leave factions in good or bad standing.  A faction member leaves a faction in good standing when both the faction member and the faction leader agree with the departure.  The faction leader decides whether the departing faction member can keep some or all their gear and/or loot.  Faction members who leave in good standing keep their same character and retain all memories of their time with the faction.    

A faction member leaves a faction in bad standing when the faction member leaves without the faction leader’s consent.  There are two ways in which faction members leave factions in bad standing.  The first is they run away or abandon the faction.  When that occurs, that player retains their character and their memories unless and until executed by any member of their former faction.  If the faction executes the former faction member then the player must create a new character and will have no memories of his/her time in the faction.  

The second way a faction member leaves a faction in bad standing is when they are “bled out” which means executed by the faction leader. (Please note that the execution must be performed by the faction leader and not any other member of the faction).  Any player who is “bled out” is required to create a new character and all prior memories are wiped. 

6.3 Faction Leaders Leaving Factions. 
Faction leaders who leave the faction for any reason can only take items that are key to survival (e.g. gas mask, radx, food, etc.), 2 long guns and a maximum of 75,000 rubles when they leave the faction.  No other items or funds may be taken (e.g. exo suits)

6.4 Changing Factions.
Players who leave a faction in good standing must have 48 hours of in-game play time before they are eligible to join another faction.  Players who leave a faction in bad standing must have a minimum of 72 hours of in-game play time before they are eligible to join another faction. The in-game play time for this purpose is from the date that Staff is notified in a ticket that a player has left a faction.    

6.5 Clothing. 
All factions have dedicated clothing or uniforms which they are required to wear other than the Wolves whose lore is that they are a group of veteran Loners who banded together.  Faction members are not permitted to wear clothing that covers their faction uniform and patch.  Faction members are prohibited from wearing any other factions’ clothing or gear, including, but not limited to, jackets/shirts, plate carriers, helmets, belts, backpacks etc. when they are at war and must wear their faction uniforms and gear only.  All faction members must always wear their faction patches other than monolith when undercover. 

6.6 Faction Comms. 
All faction members who are playing together in game are required to be in the faction discord channel or, when non-faction members are playing with faction members, in the IC discord channel.  Faction members are not allowed to be on private discord channels which the Staff cannot see when in game. 

6.7 Factions Teaming Up With Other Factions. 
In general, factions are not permitted to team up when they initiate a hostile interaction including robberies.  The only exception is when a faction hires Mercenaries for the purpose of hostile interaction.  

6.8 Use of Teleports During Hostile or Other RP Interaction. 
Factions are not allowed to use a teleport to escape or avoid hostile or other RP interactions.  Faction members are only permitted to use teleport when they have not engaged in RP or interacted with any other player (except members of the same faction)  in close proximity.  

CONFLICTS, FACTION WARS, BASE ASSAULTS, CHARACTER EXECUTIONS

7.0 Conflict Rule: 
Conflicts are hostile interactions that occur when factions are not at war.  Factions initiate conflicts by making a demand, stating that a conflict will occur if the demand is not met by a certain time and stating where and when hostilities will occur if the demand is not met. (Example: “Freedom: We want to take the road between Rostok and AW.” DUTY:”let’s settle this in a conflict”)

Staff must be notified in a ticket about any OOC agreements regarding the conflict.  However, Staff will not enforce or mediate OOC agreements.  Factions should try to reach agreements on conflict issues IC if possible. 

A conflict begins when a faction fails to comply with an aggressor faction’s conflict demand by the specified deadline and arrives in the conflict territory during the time period specified in the conflict demand.  The aggressor faction must open a ticket at the start of an active conflict to inform Staff about it and provide the names of the factions involved, the territory where it is taking place and the time (e.g. from X PM to X PM).  Factions must disclose to Staff if the conflict involves winning a territory and the duration of that conflict. (See more information on winning a territory see below).  The aggressor faction must post a message in pda announcements with the following information: 

-  a conflict is starting (the message must use the word “conflict”)

- in [insert name of territory and/or clearly describe the location] and

- the names of the factions involved in the conflict. 

Factions have KOS rights during conflicts against other factions who are participating in the conflict but only in the designated conflict area.  No KOS is permitted in other areas of the map.  In addition, if you are killed in a conflict area you cannot return to that area and rejoin the on-going combat. You have to wait 2 hours before going back to the territory.

The aggressor faction may declare war on any faction who fails to comply with a conflict demand and/or appear in the conflict area during the specified time period with Staff pre-approval by way of a ticket.  Conflicts can be escalated into wars by any party who is participating in an active conflict (ie. in the conflict area and engaging in hostilities) with pre-approval by Staff by way of a ticket.  The faction who is escalating the conflict into a war must notify the opposing faction that they are declaring war before they start the war (ie. engage in KOS outside the conflict area).  The standard war rules apply after war is declared.  

Factions can use conflicts to win additional territories based on agreed upon terms. By way of example, faction A and factions B agree that the faction who controls the territory the longest during a three day period from XPM to XPM GMT wins the territory.  (A time frame must be set).  If there is no clear winner (ie. Staff did not see it and cannot declare one) then the issue will be decided by a capture the barrel event.  The first faction to capture the barrel wins the territory.  Territory conflicts must be a minimum of 3 days and maximum of 7 days.

7.1 Declaring War and Terms. 
Factions are permitted to engage in wars with prior Staff approval.  A faction who declares war  must notify the opposing faction that war is being declared and the reason why.  Factions can agree on the consequences of losing a war (e.g. if you lose this becomes our territory etc.)  

Staff must be notified in advance about any OOC agreements relating to the War including agreements made before the war or during the war.  Staff will not enforce any OOC agreements. 

7.2 Teaming Up For War. 
Factions other than Mercenaries are not allowed to team up to war against a third faction.  Mercenaries are permitted to team up with factions who hire them for that purpose.  Senior Staff will consider waiving this rule upon request for valid RP reasons.   

7.3 Duration of War. 
Wars are at maximum 14 calendar days.  If no one wins the war by the 15th day after which it was declared, the leaders of the warring factions must negotiate a peace treaty and all hostile actions are over.  The two factions who entered into a peace treaty are not allowed to go to war again for a reasonable period of time as determined by Staff.    

7.4 Winning a War. 
There are three ways to win a war.  The faction with the most base raids wins.  Factions will only be credited for base raids when Staff either observes the successful base raid or the faction provides clear video evidence proving the base raid.  It is within Staff’s discretion if the video evidence is sufficient.  If Staff does not observe the base raid and there is no video evidence, or if the video evidence is unclear, then no credit will be awarded for that base raid. 

The second way to win a war is when one faction surrenders.  The third way to win a war is when Staff declares one faction as the winner when that faction is dominating the war and the other faction does not or cannot retaliate.    

7.5 Losing a War. 
There are two ways to lose a war.  A faction loses a war when they surrender to the other faction.  The faction who wins the war is not allowed to execute any members of the faction who surrendered.  A faction also loses the war when Staff declares that the other faction has won. 

7.6 Combat During War. 
Faction members at war can KOS each other except in the three safe zones Rookie Village, 100 Rads Bar in Rostock and Army Warehouse Bar.  Faction members at war should make every effort not to kill innocent bystander Loners during combat.  

7.7 Base Raid While At War. 
There are certain guidelines that apply to base raids when two factions are  at war.  Base raids must be pre-approved by Staff and are limited to 1 per 24 hours.   

7.7.1 Base Raid Precondition.
The faction launching the base raid must confirm with Staff that at least 3 members of the defending faction are on the server and at the base when the raid is to take place.

7.7.2 Base Raid is for Looting. 
The primary purpose of a base raid is to obtain loot or other items that are stored in the opposing faction’s base.  The doors of the faction that is being raided may be opened by Staff upon request.  

7.7.3 Contingent Raid. 
Factions may threaten to raid other factions’ bases unless demands are met.  The faction who is threatening to raid another faction’s base must clearly communicate what the demands are and how they can be met to prevent the raid.  The aggressor faction must give the defending faction ten minutes at minimum to consider whether to meet the demands or not before initiating hostile action.  The aggressor faction and defender faction can enter into negotiations over the demands, but negotiations are concluded when either faction takes hostile action.  

7.7.4 Base Raid for Purpose of Hostage Rescue.
When a faction wishes to conduct a base raid for the purpose of rescuing a hostage, the faction must perform reconnaissance or obtain intelligence (and must video record it) confirming that the hostage is being held in the base.   

7.7.5 Death During Base Raid.
Faction members who die due to combat while conducting a base raid are not permitted to return to the base raid area and participate in the on-going raid.  

7.7.6 Prisoners/Executions During Base Raids. 
Faction members cannot be taken prisoner or executed during or at the end of base raids. The only exception is when the aggressor faction clearly communicates in advance to the defending faction that the purpose of the base raid is to take a specific person hostage and identifies who that person is.  

7.7.7 Duration of Base Raids. 
Unless otherwise agreed to by the warring factions, base raids can only last a maximum of 3 hours.

7.7.8  Death During Base Raid. 
Faction members who die are not permitted to return to the area of the base raid while the raid is on-going, including their own base. 

7.8 Base Assault While At War. 
When a war is declared between two factions the factions can assault each other’s base but certain conditions apply.  

7.8.1 Base Assault Precondition. 
Staff must approve the base assault in advance. 

7.8.2 Limitations on Base Assault. 
Factions are only permitted to conduct 1 base assault every 24 hours. 

7.8.3 Death During Base Assault.  Faction members who die due to combat during a base assault are not permitted to return to the base assault area and participate in the ongoing assault.  

7.8.4 Looting During Base Assaults. 
No looting is permitted during a base assault.  

7.8.5 Hostage Taking During Base Assault. 
Faction leaders can be taken hostage during base assault. 

7.9 Hostages. 
See Rule 4.11 above. 

7.10 Executions During War. 
Faction members are allowed to execute members of other factions when they are at war with them.  When a faction member is executed by the opposing faction during war, that faction member is no longer part of the faction and has no memories of their life in the faction and returns to being a loner.  Please see Rule 7.4 above with regard to faction leader executions during war time.

7.11 No Interference During War. 
Warring factions are not allowed to go to each other's bases during war to interfere with RP with others. In general, warring factions should only be at each other’s bases during base assaults and base raids 

7.12 Executions in General. 
Character executions are permitted under certain circumstances, but they should be performed sparingly and only when there is a well-developed, clear and valid RP reason and approved before or after execution.  (Video must be submitted if seeking post-execution approval). As noted in rule 4.7 above, Loners are not allowed to character execute faction members or other Loners.  Factions members are permitted to character execute other faction members or Loners subject to the following guidelines:  

  • No OOC or Meta information is used relating to the character execution 

  • The execution is not due to any OOC personal grudges (ie. a player who was previously executed goes after the executioner) 

  • There must be a well-developed, clear and valid RP reason (e.g. executing another faction member leader to end war, executing a loner who betrayed the faction) 

  • You must record a video of the character execution  

(Note: Character execution does not apply when players are killed by Monolith).  

Please note faction members who are executed will be banned for 24 hours if it was approved by Staff and must create a new character, a memory wipe applies and that person will be a loner and no longer in faction.  Players who are executed and Staff did not approve the execution will not be banned for 24 hours and can keep character and memories.  Players will know if execution was approved or denied by Staff based on whether they were banned for 24 hours or not.

7.13 Contract Character Executions A contract character execution is when a faction member pays the Mercenaries faction to character execute another player.  The general character execution guidelines in Rule 1.7 above  and the following additional guidelines apply to contract character executions

  • RP justifications for contract character executions must be due to a strong and valid RP justification and not just based on suspicions or speculation about wrongdoing by another player  

  • When a faction member takes out a character execution contract on another player the negotiations with and entry into the final contract with the mercenaries faction must be video recorded  

  • The video recording relating to the character execution contract must include the identity of the player who is taking out the contract, who the target of the contract is as well as the underlying well developed, clear and valid RP reason for the killing.

7.14.  Cooling Off Character Executions.  Faction members or faction prospects/candidates who are character executed are not eligible to become faction members or faction prospects/candidates with any faction for two weeks (14 days) after character execution.  

7.15 Spying. Faction members are prohibited from spying on and/or intentionally taking actions to harm their own faction at the request of and/or for the benefit of another faction or a loner acting on behalf of another faction.  By way of example, faction members are prohibited from giving non-public information (information that is not known or readily ascertainable in the Zone) about their factions such as internal ranks, operations, plans, trader prices, trade deals, earn reputation etc.  Faction members are not allowed to secretly give, discount or sell items from their faction trader to other factions (ie. without knowledge of other faction members and/or faction leadership).  Faction members are not allowed to steal items or loot from their faction to give to another faction.

7.16 Exosuits.  Only two members of a faction may wear exosuits when traveling in the Zone at anytime including during conflicts and war.  

7.17 War and Monolith.  The rules about faction wars do not apply to the monolith faction.

RULES APPLICABLE TO MONOLITH

8.0 KOS
Monolith may KOS faction members and Loners at any time without prior RP or RP reason. 

8.1 Value Life/Fear of Death Does Not Apply. 
Monoliths do not value their lives or fear their death and they do not value the lives of others. 

8.2 Monolith Announcement. 
Monolith will alert players that they are in the area prior to entering or initiating attacks on Rostock (Duty Base), Army Warehouses (Freedom Base) or Yantar (Ecologist Base).  The announcement consists of broadcasting monolith chants within 75 meters of those locations.  The purpose of the announcement is to give players a fair chance to flee or take cover. 

8.3 No Other Players May Utilized the Chant.  
Players who are not in the Monolith faction are not allowed to use Monolith’s chant in game.

DISCORD SERVER RULES

10.0 Community Member Conduct in Discord.  
Please see rule 3.0 to 3.4 above. 

10.1 Discord Channels. 
The discord channels are for different subject matters or purposes.  (e.g. general, memes suggestions etc.).  Any post in any given discord channel should be limited to the purpose of the channel. (e.g. #bug-report! – only post bug reports etc.)

10.2 Tickets. 
The appropriate procedure for requesting help from the Staff or discussing issues with them is to submit a ticket via the #create-ticket channel on discord.  To create a new ticket you must type -new (Note: make sure you use a dash before the word new) and a ticket will pop up that you can complete and which will be visible to the Staff.  Tickets are not always responded to immediately due the Staff being offline or occupied with other server issues.  Please be patient.  Please do not @ any Staff in a ticket and do not DM Staff about a ticket unless asked to do so. The Staff will review the ticket and respond as soon as they are able.   

10.3 Ticket System Abuse. 
Do not submit false reports about rule violations.  If a person you are affiliated with is reported by another player for a rule violation, do not engage in revenge reporting against that player.  In other words, do not then dig up evidence from a prior unrelated situation and submit a ticket claiming that the player who reported the person who you are affiliated with violated rules. Revenge reports will not be acted on by the Staff and the ticket will be closed. 

10.4 Deleting Posts.
It is StalkerZ’s policy not to delete any posts in discord other than posts which violate discord terms and conditions and/or rule 3.1 above (e.g. racist, sexual content etc.) or it is content which could be or is highly offensive to members in the community. 

10.5 Discord Kicks and Bans. 
Staff will kick or ban community members from discord due to a rule violation or inappropriate or offensive comments or content but only when absolutely necessary (i.e.. other than in the case of posts which violate discord terms and conditions or highly offensive or inappropriate posts - the community member will receive a warning). The Staff will kick or ban a community member if they were warned about posts but continue posting posts of the same type or nature. 

RULES APPLICABLE TO STAFF

11.0 Staff Behavior. 
All Staff are held to the highest standard and are required to treat all players respectfully both in discord and while in game.  Staff should avoid engaging in arguments with players both in discord and in tickets.  Any Staff member who has an issue with a player should raise the issue with more senior Staff to review and address (e.g. Staff member getting trolled, name called etc.) and not take action on their own. 

11.1 No admin abuse. 
At no time should Staff members engage in admin abuse.  Admin abuse includes, but is not limited to, the following:

  • using information that was learned via tickets or through Staff text or voice chat to give themselves an advantage or others an advantage in game 

  • spawning items in game for purposes of in game advantage and unrelated to a legitimate ticket issue 

  • spawning any item that is unrelated to any legitimate issue that was raised in a ticket

  • using ESP to locate a player to gain an advantage in game or give another player an advantage in game

  • using God Mode in front of other players

  • banning people without evidence

  • compensating people when there is no basis to do so   

11.2 Two Steam Accounts. 
Staff members with in-game permissions who play the server may be required to have two steam accounts each with a copy of DayZ.  Staff members shall use one of the Steam accounts/DayZ copies to discharge their responsibilities and the other for game play. 

11.3 Appearance. 
The outfit that administrators will wear while performing administrative functions must be approved by senior Staff.  In general, Staff should wear the invisible outfit when performing staff functions in game.  

11.4 No bias. 
All players must be treated fairly and without bias.  Every effort should be made to eliminate bias or the appearance of bias.  To that end, Staff should not be directly involved nor make any decisions about any issues raised in tickets that relate to the Staff member, their faction or any other affiliated persons (e.g. friends).  Similarly, Staff members should refrain from making comments or giving opinions in tickets when the ticket relates to that Staff member, that Staff member’s faction or affiliates.  

11.5 Confidentiality. 
Certain information that is discussed in staff text or voice chat is confidential and should not be disclosed to other players or in discord. By way of example, unannounced server changes, Staff’s viewpoint on a player or faction, discipline discussions etc.  When in doubt as to whether information that was learned from the staff chat is confidential, Staff must err on the side of keeping that information confidential. 

11.6. Interference. 
Staff members should not involve themselves in situations that do not require Staff involvement (e.g. internal faction issues etc.).  Staff cannot interrupt RP situations.   If the matter is urgent and the Staff member needs to speak to a player then the Staff player should teleport the player to another location at an appropriate moment to discuss the matter with them. 

11.7 Ticket Handling.
StalkerZ handles all issues via tickets. Staff must instruct players to put a ticket in when they need help or want to raise and issue.  Staff should not act on verbal requests of players in game or out of game when no ticket was submitted.  All information that is pertinent to the issue raised in the ticket must be in the ticket.  As a result, Staff should not discuss a ticket in voice or in game with a player until the rationale for the ticket is set forth in the ticket.  (This is to ensure there is a record for appeals).  Staff members should note ticket decisions in the ticket.  (e.g. compensation granted etc.).  In general, a ticket should not be closed until the ticket submitter acknowledges that he or she has seen the outcome of the ticket.  Obviously, there are exceptions such as when the submitter of the ticket is @ and asked to review the ticket multiple times over the course of days and fails to respond.

11.8 Trial Staff. 
Trial Staff do not have the authority to issue discipline or give compensation.  Trial Staff’s primary role is to review tickets, watch videos submitted in tickets and when appropriate push the ticket for higher level Staff to handle.  Trial Staff should refrain from giving a player their opinion about the ticket before a higher Staff member has reviewed the ticket.  Trial Staff shall defer to more senior Staff when handling tickets and not voice contradictory opinions in tickets. 

11.9 Promotions.  There is no guarantee that a Staff member will be promoted.  Staff promotions are wholly within the discretion of server Owners and Management.